'Lost soul' animatic
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Shot # | Shot Description | Audio and Dialogue |
1 | Graphic shot of Institution #1 (Alliance) | |
2 | Graphic shot of Institution #2 (IM Global) | |
3 | Mid-Shot (MS) of the female character explaining the story of the haunted house. | Character tells the story – the shot shows her start but it becomes a voiceover in the next few shots. |
4 | Zoom in to a High Shot (HS) of the gate/wall. | Quiet, eerie music as the shot is shown and the character voiceover is heard. |
5 | There is an Establishing Shot (ES) of the house, which then becomes a Panning Shot (PS) of the house, possibly at a low angle to show its superiority. It then leads on to a PS of the grounds – showing isolation. | These shots have a voice over of the female character’s voiceover explaining the story and the history of the house/grounds in depth. |
6 | There is then a MS of one of the characters, who has just heard the story, who looks around at the others and dares them to spend the night in the grounds. | One character dares them all to stay the night there. There is a silence except for diegetic breathing. |
7 | Then a Close-Up (CU) of another character who accepts the dare. | Another character accepts the challenge. |
8 | A MS of the characters standing by the entrance with their sleeping things and a tent. | |
9 | A Long Shot (LS) shows the characters settling in to their tent. | There is general conversation (diegetic) and are taking their situation in a light-hearted way. |
10 | The same LS, but a short while later when the characters are asleep. | No non-diegetic sound until the shadow of a ghost girl is reflected on side of the tent – there is a loud bang. A Few characters stir. |
11 | There is then a MS of the characters running from the tent, their faces then becoming CUs as they run towards the camera. | Diegetic sound – screaming. |
12 | A female character runs through the grounds, a MS shows this and she keeps looking back. She stops running and hides in a bush (CU), behind her the ghost girl appears and she is dragged in. | Non-diegetic sound: fast paced, suspense-filled music as she runs. Diegetic sound: heavy breathing as she hides away, then a scream as she is dragged into the wilderness by the ghost girl. |
13 | One character runs across the bridge and the camera zooms onto the opposite over-path to show the ghost girl. | Non-Diegetic sound: low and slow as she scans her surroundings. |
14 - 20 | There is then a montage of shots – merged together from the different locations at Polesden. | Non-Diegetic sound: continuing on from the previous shot – the music gets faster and higher in pitch. Diegetic: screams, few words, breathing |
21 | The shots fade out and the screen turns black. | |
22 | Title card quickly fades into the screen | ‘Lost Soul’ |
23 | Vague titles fade in. | ‘Coming Soon’ |
24 | One final shot; one character holds the torch to their face, scares the group then laughs. | “Boo!” |